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Game Introduction
Touch it! A super-fast minigame collection in the style of WarioWare. However, a single round you miss changes the history of mankind.
From the Big Bang to the Future — A World You Create
Nexon Game Jam Entry · Theme "Context"
📑 Table of Contents
- 🎮 Game Introduction
- 🕹️ Controls
- 📁 Project Structure
- 👥 Creators
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🎮 Game Introduction
"Touch it! WarioWare" style ultra-fast minigame collection.
However, a single round you miss changes the history of humanity.
- ⏱️ 3 to 8 seconds per round — No explanations. Look at the screen and react immediately
- 🕰️ Chronological progression — Big Bang → Stone Age → Bronze Age → Middle Ages → Modern Era → Contemporary Era → Future
- 🦋 Butterfly effect — Failure is not a game over, but a different history
- 🎨 2D photorealistic style — A strange sense of dissonance created by AI-generated photorealistic images
✨ The ending is not set
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The LLM reads the history you made and writes the narrative on the spot.
- 📖 No pre-written endings — Generated at runtime the moment the round ends, rather than pre-made branching
- 🎭 Your gameplay is the script — What you succeeded and failed at in which era becomes the material for the narrative as-is
- 🌠 Star Wars-style credit roll — Flows into a grand critique spanning the entire history of humanity, from the Big Bang to the future
- 🖼️ Ending images are also generated — A photorealistic image where the experienced events are fused into a single scene appears in the background
- 🔀 2ⁿ possible combinations — It's hard to see the same ending twice
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World where the witch wasn't caught → "The witch survived and is now sitting next to you." World where the witch was caught → "The witch retreated into fairy tales, and magic was erased from the world."
💡 The game does not judge you. Failure is not described as 'doing poorly', but as history that unfolded that way.
Core Fun
| | | |:---|:---| | 🔥 Era-specific custom minigames | Lighting fire in the Stone Age, finding a witch in the Middle Ages, picking penicillin in the Modern Era | | 🔗 Experience historical causality | Experience "What if that hadn't happened back then?" with your own hands | | 🪞 Game failure penalty | Failing a minigame will affect gameplay in real-time. | | 🎲 Different ending every time | Success/failure combinations of 2ⁿ → Ending text and image generated at runtime |
Game Flow
🌌 Big Bang (Prologue) │ Failure → Game Over, start over from the Big Bang ▼ 🪨 Stone → 🏺 Bronze → ⚔️ Middle Ages → 🏭 Modern → 🌆 Contemporary → 🚀 Future │ Plays through all in fixed order ▼ 📜 Ending Credits (Star Wars-style roll) ▼ ✍️ Name the World → 🖼️ Permanently store in Gallery
3 Types of Minigames
| Type | Upon Failure | Example | |:---:|:---|:---| | ⚪ Normal | Just passes by | Rubbing hands, shoveling | | 🔵 Change | Flow continues, but reflected in the ending narrative and image | Inventing cars, hacking computers, stocks | | 🔴 Core | Goes straight to the ending | Lighting a fire, bronze smelting |
💀 Failed minigames leave penalties. Dust gets on the screen, rats scurry by, ghosts follow you — it continues until the end of the round.
Ending & Gallery
- 📝 Credit text — Gemini reads your run and describes an alternate history
- 🖼️ Ending image — Fuses and generates the experienced events into a single scene
- ✍️ Name the world — Directly name the history you just created
- 🏛️ Gallery — Image + credits + world name are saved as a single chunk
🔌 Completed even without an API — A fallback generator creates the script instead for generation.
🕹️ Controls
| Key | Action | |:---:|:---| | W A S D| Move · Cursor | | Space | Confirm · Rapid fire · Timing | | Mouse | Drag · Click (some minigames) | | ESC | ⚙️ Settings (BGM · Sound effects · Resolution) |
⌨️ A key is displayed for each minigame.
🛠️ Engine & Packages
| Item | Version · Notes | |:---|:---| | Unity | 6000.3.7f1 | | URP (Universal Render Pipeline) | 17.3.0 — 2D Rendering · Post-processing | | Input System | 1.18.0 — Legacy Input not used | | TextMesh Pro | Overall UI text | | 2D Animation / Aseprite / PSD Importer | Sprite pipeline | | Video Player | Big Bang video scrub direction |
🤖 Runtime AI (Ending Generation)
| Purpose | Provider | API Key | |:---|:---|:---:| | Credit text | Gemini gemini-3.6-flash | Required | | Ending image | Pollinations (flux) | Unnecessary |
🔑 Keys are not included in the source. → Intended ending credits generation not possible
🎨 Asset Production
- 🖼️ Graphics — 2D photorealistic images AI generated
- 🔊 Sound — BGM · Sound effects (Source citation needs to be added)
- 💻 Code — Utilizing Claude Code
📁 Project Structure
Assets/ ├── 00Scenes/ Scenes (00000Player = Minigame Host, 00BigBang = Start) ├── 01Scripts/ │ ├── Core/ 🧩 Minigame framework (MiniGame · MiniGamePlayer · GameFlowController) │ ├── Ending/ 📜 Ending credits · Image LLM generation │ ├── Gallery/ 🏛️ Permanent ending storage & viewing │ ├── Settings/ ⚙️ Audio · Display settings │ ├── Title/ 🏠 Title screen │ └── Mini/ 🎮 Minigame-specific scripts ├── 02Sprite/ Sprites ├── 03Prefabs/ Minigame prefabs └── 04Video/ Video assets
docs/ 📚 Design documents (Minigame contracts · Endings · Gallery, etc.)
👥 Creators
🏆 4-person team / 2-night, 3-day Game Jam — Completed by actively utilizing AI.
| Role | Nickname | GitHub | |:---:|:---|:---| | Role needs to be added | Yubin Choi | @youbin999 | | Role needs to be added | Dongkyu Lee | @Dong-kyu-Lee | | Role needs to be added | Sehyeong Je | @digital8150 | | Role needs to be added | Junghyun Kim | @uglynerd1234 |
🌌 What does your universe look like? 🌌
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Made with ☕ and 😴 in 3 days · NEXON Game Jam