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Land Linker
DESCRIPTION
"The path is not set. The moment you align it, it becomes the path." A 3D quarter-view puzzle adventure where you piece together a fragmented world to move forward.
✨ What makes this game special (Key Features)
1. Not just walking, but "creating the path" This isn't your average movement puzzle. You must directly swap the map tiles beneath your character's feet to connect a broken world into a single path. The thrill of the moment you see the correct answer is the core of this game.
2. The ground you stand on doesn't change easily We designed it so that the tile your character is currently standing on can never be swapped. It's a puzzle where you win through skill and judgment, without unfair falls or frustrating deaths.
3. 7 themes, 7 different ways to survive Learn the controls in the Plains, dodge lava and volcanic bombs in the Volcano, outmaneuver giant snowballs on the Snowy Mountain, ride the waves on a surfboard in the Sea, watch out for entities outside your field of view in the Graveyard, dodge falling rocks from a giant Sphinx in the Desert, and navigate impossible spaces with teleporters in the Lab. Each map offers completely different threats and strategies.
4. Challenges that go beyond "just clearing" Clear within the time limit, never fall even once, finish without taking damage, reach the goal with maximum health—there is fun in collecting stars by taking on hidden clear conditions for each stage.
5. Charming low-poly visuals Enjoy a puzzle experience that is easy on the eyes with a charming world expressed in tasteful low-poly art and a fixed quarter-view camera that maintains immersion.
🕹️ Controls
| Control | Key | Description | | --- | --- | --- | | Character Movement | W A S D | Move the character up, down, left, and right | | Select Tile to Swap | ← → | Select the map tile you want to swap left or right | | Swap Tile | Q E | Change the selected tile to a different terrain to connect the path | | Pause | ESC | Pause the game at any time to check the menu |
💡 Tip: The tile your character is currently standing on cannot be swapped. Feel free to start by aligning the surrounding tiles.
Survival Rules
- Health is a maximum of 3 bars. It decreases by 1 each time you touch an obstacle.
- Falling off the map doesn't result in instant death; you lose 1 health and can try again from the starting point.
- You are granted a short period of invincibility immediately after taking damage, so don't worry about consecutive attacks.
- Reach the destination before your health runs out to clear the stage!
🗺️ 7 Worlds You Will Encounter
| Theme | What awaits you? | | --- | --- | | 🌾 Plains | A first step without threats. A section to get used to movement and perspective | | 🌋 Volcano | A section where you must avoid boiling lava and read the timing of falling volcanic bombs | | ❄️ Snowy Mountain | A section where you advance while avoiding giant snowballs rolling down the slope | | 🌊 Sea | A section where you cut through the waves while switching between surfboards and life rafts | | ⚰️ Graveyard | A section where you proceed cautiously while watching out for entities approaching from outside your field of view | | 🏜️ Desert | A boss section where you must read the warnings of a giant Sphinx and avoid wide-area falling rocks | | 🔬 Lab | A section where you avoid danger zones and traverse disconnected spaces with teleporters |
💬 Developer Comments
There are only two of us making this game.
"If the path is broken, why not just fix it ourselves?" — The project started with this simple question.
We went through multiple tests just to establish the rule that the ground you are standing on cannot be changed. We wanted to create failures that you can accept as "Ah, I didn't see that," rather than an experience of falling unfairly.
It is still a small project with many parts to polish, but we hope that everyone who plays it encounters that moment on each map where they slap their knees and say, "This was it!"
— Project Advecture Development Team
DEVLOG & PATCH NOTES
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